// Class for reading and writing to xml files
class XML_Access
{
private XmlDocument xdoc;
private XmlElement root;
private XmlNode xn;
private XmlNodeList nodelist;
private XmlAttributeCollection xattr;
// Constructor load settings from specified xml file eg: config.xml
public XML_Access(string filename)
{
xdoc = new XmlDocument();
xdoc.Load(filename);
}
// Read specified Element value from xml file
public virtual string ReadXMLConfig(string ElementName)
{
nodelist = xdoc.GetElementsByTagName(ElementName);
return nodelist[0].InnerText;
}
// Read an Elements attributes
public virtual double ReadXMLAttributes(string ElementName,string Attribute)
{
nodelist = xdoc.GetElementsByTagName(ElementName);
xattr=nodelist[0].Attributes;
return double.Parse(xattr[Attribute].Value);
}
// Returns specified element's specified attribute in String format
public virtual string ReadXMLAttributesToString(string ElementName, string Attribute)
{
nodelist = xdoc.GetElementsByTagName(ElementName);
xattr = nodelist[0].Attributes;
return xattr[Attribute].Value.ToString();
}
// Edit specific element in xml file
public virtual void WriteXMLConfig(string ElementName,string Value,string FileName)
{
root = xdoc.DocumentElement;
xn = root.SelectSingleNode(ElementName);
xn.InnerXml = Value;
xdoc.Save(FileName);
}
// Edit specific element's specified attributes in xml file
public virtual void WriteXMLAttributes(string ElementName,string Attribute, string Value,string FileName)
{
root = xdoc.DocumentElement;
xn = root.SelectSingleNode(ElementName);
xattr = xn.Attributes;
xattr[Attribute].InnerXml = Value;
xdoc.Save(FileName);
}
}
All you will need to do is to declare an object of this class and use its simplified methods in your application
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